making of: flying city - creation of assets

 Today I will show you my workflow of making levels in Scirra Construct.

Ok let's start then.

First: Drawing doodles on piece of paper.

Second: Scanning and polishing in graphic program, next cutting each part to separate png file.

And finaly third (hardest part): arrange from this parts a nice level in engine.

I think it's final view of graphic style of platform levels.
See you later.