11/03/2024

Download prototype on itch.io

08/03/2024

Almost there...

 


17/02/2024

The Wall


 Soon...

11/05/2016

08/08/2015

10/04/2015

Vodron



Stan again. He already knows.

04/02/2015

Freighter voship



Voship, that belongs to the transport network, and delivers supplies between flying cities.

28/01/2015

27/01/2015

Flat No. 312



Meet Stan. This is his flat. He doesn't know yet...

24/01/2015

Ruined voship station

Quick sketch of  locations mood, and player scale on screen.

Patrol voship


Voship of Terminus Guards who patrolling the desert in search of fugitives from cities and mines.

13/01/2015

Movable mining settlement

+ small making of on Sketchfab Art Spotlight 

Shelter for miners extracting gravhite from a nearby mine, located under acidic lake.

10/12/2014

12/07/2013

final graphic style

... I hope.

 

01/06/2013

17/12/2012

29/02/2012

LRRH update

This month some different climate. Big update from another game, which I create graphic assets and animations.


screens & videos:
http://www.indiedb.com/games/little-red-riding-hood

30/01/2012

screens...



ps. Terminus on IGM woohoo! :)

27/12/2011

steam ship music theme

At least first music theme from game. Check it out:


Music by Srogyy. A little bit grotesque, don't you think? ;). But it allows to look at the atmosphere of the game from a different angle than without any music.
See you next month, maybe with a bigger update...

25/11/2011

making of: flying city - creation of assets

 Today I will show you my workflow of making levels in Scirra Construct.

Ok let's start then.

First: Drawing doodles on piece of paper.


Second: Scanning and polishing in graphic program, next cutting each part to separate png file.


And finaly third (hardest part): arrange from this parts a nice level in engine.


I think it's final view of graphic style of platform levels.
See you later.